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Beat blast 87
Beat blast 87





beat blast 87

The progression should be far less cryptic on a second playthrough. Tomorrow i will play the other 2 maps :) thanks ! Edited Augby Zolgia108ġ) the progression, it was rather "criptic" meaning that i was just randomly running and wandering :)Ģ) the triple archie trap, that is kinda merciless cause i was singlesegmenting and i could really expect 3 of them together, when i saw the teleporter platform i thought it was a way out, but it wasnt so i got killed So this map is pretty unique like i said, and that's a good thing, but it needs to be polished a lot. I needed to savescum a lot here cause RNG was a big factor, can't really singlesegment a map like that, too random. I found miself killing 2 cyberdemons with a rl a shotgun and a chaingun cause i found the plasma only in the end (i was running away all the time because of random shit and cramped spaces).

beat blast 87

So put a block monster line on those 2 archies if possible. So i loved the infighting mandatory progression, but archviles that can fall down from those ledges are terrible cause then i need to platform without being able to kill them (cause they are too low) and lava is 20 dmg and i think it's an unescapable pit (not sure). The one that i hate is platforming, the one that i love is a starting situation in which i need to think about what to do. Let's start by saying that it has 2 features, one that i hate and one that i love. Map 8 was really cool and evocative because of the arcade :) i really enjoyed if not for just 2 things:ġ) the progression, it was rather "criptic" meaning that i was just randomly running and wandering searching for remote switchesĢ) the triple archie trap, that is kinda merciless cause i was singlesegmenting and i could really expect 3 of them together, when i saw the teleporter platform i thought it was a way out, but it wasnt a teleporter at all so i got killed Always remember to lower unpeg doortracks. Also don't forget the exit sign, i was single segmenting and i stumbled into the exit without wanting it (this happened just on this map cause the other one had either the exit door or a sign). Map 1 is a nice introduction, i liked it for the most part (i loved the dos computer switch), i didn't enjoy the teleporters that were a bit confusing. I prefer creative maps to overdetailed but mechanical ones.Īs a mapper i will try to be objective about gameplay: : The 21-map beta release is now available!ġst thing to notice is that the maps feel pretty unique, and that's something to appreciate, a lot. Thank you for reading this message and I hope you enjoy playing the beta release of "DOOM 87: The Lost World!" MAP26: Heck on Earth (THIS SLAUGHTERMAP HAS 13 GHOST PAIN ELEMENTALS BECAUSE I'M EVIL :D :D :D) MAP24: Losing Control (A Go 2 It-style remix of TNT: Evilution's MAP01: System Control)

beat blast 87

MAP17: Disaster Area (yes, this map has a TNT reference at the end :D) MAP12: The Heck Dimension (This is where things get really tough :D) I personally recommend PrBoom+ if you want to use a modern source port that'll run this WAD perfectly with DOOM II 1.9 compatibility.) (For more information regarding compatibility, please read the included "D87INFO.TXT" and "README.TXT." MAP21 and MAP26 will not function as intended in source ports that don't allow ghost monsters, although these maps can still be completed. Currently, a 21-map beta release is available and features some epic vanilla DOOMING action! Get ready for an exciting new adventure as Doomguy locates a secret hellspawn base on Earth known as "The Lost World."ĭownload the "DOOM 87: The Lost World" beta release today! The first few maps are fairly easy, but the difficulty increases significantly by the start of the Hell episode on MAP12. "DOOM 87: The Lost World" is an upcoming vanilla-compatible DOOM II megawad.







Beat blast 87